![]() ![]() But a golem or a few skellies are not the worst thing, as long as you can give them orders, if you can command your bow or sorc skeletons move to a certain position or use a certain abillity they can be a fun and interactive play style and the player wont need more of them.Īnd here’s a thought you could make it so that if you play with another necro in your party, one necro could assign the control of their summons to the other necro. ![]() We all know there are problems with summoning hords of pets. If a curse slows, confuses, cripples, blinds, attracts to target or makes enemies flee from target, for example, the curses are all of a sudden fun and interactive. This can be changed however if the curses always cause in game effects beyond mere number switching. They are a very inactive or supportive way to play. He casts curses, he summons, he lays traps, shoots magic bolts and is one hell of a knife fighter!Ĭurses are cool, but more so in theory and lore than in practice. ![]() My Necromancer is basically Zayl from “The Kingdom of Shadow”. Why no Assassin or Demon Hunter you ask? Well thats because the Necromancer can fill their character slots easily and with vigor! We have the Barbarian, the Druid and the Sorceress, we now need an Amazon (bow/crossbow and throwing spear/pike) and a Necromancer. ![]()
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